Colour By Day was a project I started during the 2016 Global Game Jam with four other team mates (Alex Haddow-Mendes, Sarah Akers, Josh Semans and Steph McStea). We have since then continued to develop it until few months later when we had to stop due to the submission for our 3rd year projects.
The theme was ‘Ritual’ and we interpreted this by creating a game revolving around the negative impact of having a bad routine (or ‘ritual’) in your life.
The game begins in black and white and the player walks through the same environment everyday till they choose to partake in puzzles. Each puzzle represents something positive in life to embrace and the player must complete these puzzles each day to bring colour into the game.
After all the puzzles are completed, the game will be in full colour.
I was responsible for 3D Design, Concepts and in-game mechanics with the rest of the team as well as general level and puzzle design.